Lore: When Erekul died during the Zerg invasion of Auir, Zukar parasites brought his remains back to life against his will. Now Erekul walks the storms as an entity that is neither Protoss nor Zerg, neither Erekul nor Zukar, seeking an end to his misery.
A natural hybrid entity, Erekul commands Nydus younglings to attack from the nether depths. The symbiotic relationship forces Erekul to lash out at those who would release him from his mortal coil, with lethality that is amplified by his rage and anguish.
Passive: Heroic enemies in a 10 unit radius take (0.75% of their Maximum Health) True Damage per second.
COST: 90 / 110 / 130 / 150 mana
Active: Erekul releases a wave of snakes, restoring Health to nearby allies and dealing Spell Damage to nearby enemies.
Heal: 35 / 65 / 95 / 125 (+40% INT)
Spell Damage: 70 / 130 / 190 / 250 (+60% INT)
COST: 60 / 80 / 100 / 120 mana
Active: Target enemy loses a percentage of it's Weapon Damage for 7 seconds.
The rare int tank, Erekul thrives when focused in team fights, and can shut down the enemy carry with his W. Erekul can take any lane with a partner, or solo mid. Be careful early game, as you are more fragile then other tanks, and don't hesitate to use your ult to stun a target, thus securing a kill. While laning, try to always keep opponents in range of your heroic passice, for a slight damage edge. Max Q first for the extra damage and heal. Run 0/3/3 talents, taking health, armor, cooldown, energy regen, and movespeed.
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