Lore: Like a fine wine, Brine is one of the Overmind's longest evolutions, several hundred years in the making, spawning in the deepest pits of Char. Now unleashed unto the surface, Brine's long-brewed abilities are now put to the test.
Active: Deal 35+8*LVL + (10% of target's Maximum Health) Spell Damage to target enemy. The target loses 20% Movement Speed for 2 seconds. Deals double damage against non-heroic units.
Passive: Each time Brine uses an ability, he gains Spell and Physical Resist for 4 seconds.
Damage Resist: 12% / 15% / 18% / 21%
COST: 75 / 90 / 102 / 120 mana
Active: Brine gains +18% Movement Speed and regenerates Health over 10 seconds.
Regenerate: 90 / 160 / 230 / 300 (+150% INT)
COST: 80/100/120/140 mana
Active: Brine attaches himself to target enemy. Stunning it and dragging it around for 2.5 seconds. While the target is being dragged (and not stationary), the target takes Spell Damage per second.
Spell Damage: 60 / 100 / 140 / 180 (+60% INT)
COST: 125/200/275 mana
Active: Brine burrows underground for up to 15 seconds. Attacking out of burrow state will deal an additional Spell Damage.
Brine is a very strong early game hero that combos great with skillshot dependent heroes, as his E sets up easy kills. Max Heal first, as it allows you to shrug off any incoming damage as you race in to grab the enemy. Spam your Heroic Passive in lane. Roam gank once you hit level 6. Brine falls off late game as enemies gain truesight, because his skill ranges are so short. Run 0/3/3 talents, focusing on movespeed, health, armor, energy regen, and cooldown reduction.
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