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Gabriel tosh.png
Primary Attribute Agility
Strength 29 (+5)
Agility 36 (+6)
Intelligence 25 (+4)
Starting Health 250
Starting Energy ??
Base Armor ??
Movement Speed 2.80
Base Damage 50
Attack Speed 1.8
Attack Range 5
Sight Range 12
Difficulty ??
Role DPS
Status Current
Alignment Neutral Good


Lore: One of the first Spectres ever produced by the Dominion, Tosh was crafted with the most unstable, untested terrazine serums. As the leader of Project Shadow Blade, he eventually found motives to become opposed to his employees, turning the Spectre class into a subversive rebel group. An outcast even from mercenaries, Tosh roams the galaxy with his pirate gang and rock band “Tosh and the Screamers” to slake their thirst for terrazine.


Tosh Screenshot.jpg

Bounty Hunter
Bounty hunter.png

Passive: All allies gain a bonus +2 minerals when killing a unit that grants minerals.

COST: 60 / 75 / 90 / 105 mana
COOLDOWN: 16 / 15 / 14 / 13

Active: Target enemy takes Spell Damage and loses Movement Speed per second for 3 seconds. At the end of the effect, the unit is stunned for 1 second.

  • Spell Damage: 12 / 24 / 36 / 48 (+30% INT)
Rise of Da Spectre
Rise of da spectre.png

Passive: Spectres join Tosh every time he lands a killing blow on an enemy unit. Spectres have 60+20*LVL Health, 50% Spell Resist, and can cast Concussive Round. Concussive Rounds stun enemies in an area for 0.8 seconds.

  • Physical Damage: 10 / 15 / 20 / 25 (+20% INT)
  • Spectre Count: 1 / 2 / 3 / 4
Terrazine Radiation
Terrazine radiaton.png

Active: Tosh throws a terrazine grenade, creating a radiation cloud that lasts for 6 seconds. Enemies in the cloud take Spell Damage per second equal to a percentage of their Maximum Health.

  • Spell Damage: 4% / 5% / 6% / 7% Maximum Health
Mad Craving
COST: 150 / 200 / 275 mana
COOLDOWN: 90 / 80 / 70
Mad craving.png

Active: For 10 seconds, Tosh synchronizes with his spectres to move at a flat Movement Speed and maximize their Weapon Speed. During this time, they deal no Physical Damage but instead deal True Damage on attack while Tosh deals double this amount.

  • True Damage: 20 / 30 / 40


See Strategy

With the potentially the most stuns in the game, and almost all of them AoE, Tosh is a ranged, autoattack semi-carry who lanes mid, short, or jungle, and can easily win a game with his amazing mid-game stunlock. Max his Spectres first, and use them to harass and out-deny the enemy, but keep them out of harms way or you will find your hero much less potent. Note that his ult sets his weapon damage to 0 and deals flat true-damage instead, but does proc all on-hit effects. Run talents depending on your lane/jungle.