New Aeon of Storms Wiki
Drake Portrait.jpg
Primary Attribute Strength
Strength 39 (+8)
Agility 20 (+2)
Intelligence 31 (+5)
Starting Health 250
Starting Energy ??
Base Armor ??
Movement Speed 2.8
Base Damage 40
Attack Speed 1.9
Attack Range 1.25
Sight Range 12
Difficulty ??
Role Initiator
Status Current
Alignment Neutral


Lore: Once rooted in the fiery depths of a sun, a solar flare ejected Infernal Mandrake onto land. With a subsistence that once depended on the intense flames of a star, he now roams the land seeking sources of heat to fuel his dying form. Mandrake is a creature native to stars, but can sometimes be found residing within the cores of planets, where the intense heat is an adequate habitat for the beast.


Mandrake Screenshot.jpg

Fan the Flames
Fan The Flames.png

Passive: Mandrake gains +2 Strength for every hero kill and assist.

Molten Lance
COST: 90 / 110 / 130 / 150 mana
COOLDOWN: 18 / 17 / 16 / 15
Molten Lance.png

Active: Mandrake deals Spell Damage to enemies in a target area, then pulls units in the line of fire towards himself.

  • Spell Damage: 60 / 120 / 180 / 240 (+75% INT)
  • Range: 7 / 8 / 9 / 10 units
COST: Health per second as Spell Damage

Toggled: Mandrake expels intense heat, dealing Spell Damage each second to both himself and nearby enemies while boosting his Movement Speed by Mandrake gains 10%.

  • Spell Damage: 30 / 50 / 70 / 90 (+1% Maximum Health)
Molten Armor
Molten Armor.png

Passive: Mandrake gains bonus Spell Resist. If an enemy attacks Mandrake within a 3 unit range, they are burned for 4 seconds. Burning units take Spell Damage per second.

  • Spell Resist: +5% / +8% / +11% / +14%
  • Spell Damage: 10 / 20 / 30 / 40 per second
COST: 160 / 230 / 300 mana
COOLDOWN: 160 / 140 / 120

Active: Mandrake detonates himself, dealing massive Spell Damage to nearby enemies. Damaged enemies are sent airborne for 1.25 seconds, and lose 50% Movement Speed for 3 seconds. Mandrake Remains buried for 5 seconds, regenerating 7% of his maximum Health and Energy per second.

  • Spell Damage: +300 / +450 / +600 (+100% INT)


See Strategy

With infinite scaling and one of the scariest ults in teamfights, Drake is best at counter engage unless he gets a Warpshard or Impact Dial. Drake lanes best with someone who can guarentee him a lance hit with a stun, or to a lesser extent, a strong slow or root. Max Lance first, as it is fairly useless lower levels. In team fights, prioritize getting your ult off over hitting the perfect 5 man ult - so long as you hit more then one person, its worth it. Focus on being on the front line, plucking their carries and squishies, and ulting before your teammates die. Run 0/3/3 talents, focusing on movespeed, health, armor, energy regen, and cooldown reduction.