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{{Infobox hero
<p class="bbc_center"><span style="font-size: 24px;">Jim.Raynor</span></p>
 
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| name = Jim.Raynor
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| image = Raynor_Portrait.jpg
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| primary = Intelligence
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| str = 22 (+4)
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| agi = 30 (+4)
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| int = 38 (+7)
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| health = 250
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| ms = 2.80
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| dmg = 47
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| as = 1.8
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| range = 7
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| sight = 12
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| class = Caster
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| role = Support
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| status = Current
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| intro =
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| remove =
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| reintro =
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| alignment = Neutral Good}}
   
<p class="bbc_center"></p>
 
   
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==Introduction==
   
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Lore:
 
James Eugene "Jim" Raynor is a former terran marshal turned rebel, who has became one of the major figures in the Korprulu Sector due to his struggles against the Confederacy. A charismatic figure to his unit, Raynor left the Confederacy with a full movement of armed rebels.</span></span>  <span style="font-family: Helvetica, Arial, sans-serif;"><span style="font-size: 12px;">Raynor is equipped with heavy ranged artillery, and a following of soldiers dropped from his battlecruiser the Hyperion. Raynor commands the field, helping his allies identify who to kill, and finishing off the job should his enemies attempt to escape.
   
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==Skills==
   
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[[File:Raynor_Screenshot.jpg|thumb|left|380px]]
{| class="ipb_table"
 
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{{Ability|P
! class="header" colspan="1"|<span style="color: rgb(255, 0, 0);">Strength 22 + 4</span>
 
 
|name = Command Aura
! class="header" colspan="1"|<span style="color: rgb(0, 0, 255);">Agility 30 + 4</span>
 
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|icon = Command_Aura.jpg
! class="header" colspan="1"|<span style="color: rgb(0, 128, 0);">Intelligence 38 + 7</span>
 
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|description = {{sbc|Passive:}} Allies within a <span style="color: rgb(255, 140, 0);">12</span>. unit radius gain <span style="color: rgb(255, 165, 0);">+10%</span>. Weapon Damage.
|}
 
   
 
}}
   
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{{Ability|Q
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|name = Marked for Death
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|icon = Marked_for_Death.jpg
 
|description = {{sbc|Active:}} Raynor marks a target, revealing it and amplifying Spell and Physical Damage by for <span style="color: rgb(255, 165, 0);">+15%</span>. seconds.  
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|leveling ={{lc|Damage Amplification}} {{ap|+15%|+20%|+25%|+30%}}
   
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|cooldown={{ap|15}}
{| class="ipb_table"
 
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|cost={{ap|60|65|70|75|}}
| class="row1"|Base Health:  300
 
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|costtype=mana
| class="row1"|Movement Speed:  2.9
 
 
}}
| class="row1"|Base Weapon Speed: 1.8
 
| class="row1"|Attack Range:  7
 
| class="row1"|Sight Range: 12
 
|}
 
   
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{{Ability|W
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|name = Raynor's Raiders
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|icon = Raynors_Raiders.jpg
 
|description = {{sbc|Active:}} Raynor calls down <span style="color: rgb(255, 165, 0);">2</span>. Raiders.  Raiders have 120+12*LVL Health, deal <span style="color: rgb(255, 165, 0);">+20</span> <span style="color: rgb(0, 255, 0);">(+20% INT)</span>. Physical Damage per second, and reduces enemy Movement Speeds for <span style="color: rgb(255, 165, 0);">1</span>. second.  Raiders are replaced upon recast
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|leveling ={{lc|Reduces}} {{ap|20%|30%|40%|50%}} {{as|Movement Speed}}
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|cooldown={{ap|40}}
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|cost={{ap|80|90|100|110}}
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|costtype=mana
 
}}
   
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{{Ability|E
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|name = Silencing Shot
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|icon = Silencing_Shot.jpg
 
|description = {{sbc|Passive:}} Raynor fires a Silencing Shot towards a target direction, dealing Spell Damage and silencing all enemies in its path.
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|leveling ={{lc|Spell Damage}} {{ap|80|140|200|260}} {{as|(+75% INT)}}
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|leveling ={{lc|Duration}} {{ap|3|4|5|6}} {{as|seconds}}
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|cooldown={{ap|16|14|12|10}}
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|cost={{ap|70|90|110|130}}
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|costtype=mana
 
}}
   
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{{Ability|R
<span style="font-size: 24px;"><span style="color: rgb(255, 0, 0);">Introduction</span></span>
 
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|name = Kill Shot
Primary Role: Support
 
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|icon = Kill_shot.jpg
 
|description = {{sbc|Active:}} Raynor takes aim for <span style="color: rgb(255, 165, 0);">2</span> seconds, then fires a projectile at the target.  The projectile can be intercepeted by enemy heroes and deals Spell Damage on impact.  If the enemy is below <span style="color: rgb(255, 165, 0);">40%</span> health, it takes an additional <span style="color: rgb(255, 165, 0);">50%</span> Spell Damage.
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|leveling ={{lc|Spell Damage}} {{ap|200|300|400}} {{as|(+100% INT)}} per second.
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|cooldown={{ap|30|25|20}}
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|cost={{ap|200|350|500}}
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|costtype=mana
   
 
}}
Secondary Roles:  Caster
 
   
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==Strategy==
Lore: <span style="font-family: Helvetica, Arial, sans-serif;"><span style="font-size: 12px;">James Eugene "Jim" Raynor is a former terran marshal turned rebel, who has became one of the major figures in the Korprulu Sector due to his struggles against the Confederacy. A charismatic figure to his unit, Raynor left the Confederacy with a full movement of armed rebels.</span></span>  <span style="font-family: Helvetica, Arial, sans-serif;"><span style="font-size: 12px;">Raynor is equipped with heavy ranged artillery, and a following of soldiers dropped from his battlecruiser the Hyperion. Raynor commands the field, helping his allies identify who to kill, and finishing off the job should his enemies attempt to escape. </span></span>
 
   
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==Counter Strategy==
 
Summary: -
 
 
 
<span style="font-size: 24px;"><span style="color: rgb(255, 0, 0);">Skills</span></span>
 
 
{| class="ipb_table"
 
! class="header" colspan="1"|[http://t1.gstatic.com/images?q=tbn:ANd9GcRZRaSoSUZ0MUiZPEM8O5bgKUay8MMswAEZGea80eQ8p_-ewIhBMFaUmK0 ]
 
Command Aura
 
| class="row1"|Ability Type:  Heroic Passive
 
| class="row1"|Damage Type:  -
 
| class="row1"|Hotkey:  -
 
|}
 
 
 
Allies within a 12 unit radius gain +10% Weapon Damage.
 
 
 
 
{| class="ipb_table"
 
! class="header" colspan="1"|Marked for Death
 
| class="row1"|Ability Type:  Active
 
| class="row1"|Damage Type:  Spell
 
| class="row1"|Hotkey:  Q
 
|}
 
 
 
Raynor marks a target, revealing it and amplifying Spell and Physical Damage by 15/20/25/30% for 15 seconds.
 
 
Level 1: 15% Spell and Physical Damage amplification.
 
Level 2: 20% Spell and Physical Damage amplification..
 
Level 3: 25% Spell and Physical Damage amplification.
 
Level 4: 30% Spell and Physical Damage amplification.
 
 
 
 
{| class="ipb_table"
 
! class="header" colspan="1"|Raynor's Raiders
 
| class="row1"|Ability Type:  Active
 
| class="row1"|Damage Type:  ---
 
| class="row1"|Hotkey:  W
 
|}
 
 
 
Raynor ca<span style="font-family: arial, helvetica, sans-serif;">lls down 2 Raiders.  Raiders have 120+12*LVL Health, deal 20 (+20% INT) Physical Damage per second, and reduces enemy Movement Speeds by 15/20/25/30% for 1 second.  Raiders are replaced upon recast</span>.
 
 
Level 1:  Reduces 15% Movement Speed.
 
Level 2:  Reduces 20% Movement Speed.
 
Level 3:  Reduces 25% Movement Speed.
 
Level 4:  Reduces 30% Movement Speed.
 
 
 
 
{| class="ipb_table"
 
! class="header" colspan="1"|Silencing Shot
 
| class="row1"|Ability Type:  Passive
 
| class="row1"|Damage Type:  Spell
 
| class="row1"|Hotkey:  E
 
|}
 
 
 
Raynor fires a Silencing Shot towards a target direction, dealing 80/140/200/260 (+75% INT) Spell Damage and silencing all enemies in its path for 3/4/5/6 seconds.
 
 
Level 1: Deals  80  <span style="color: rgb(0, 255, 0);">(+75% INT)</span> Spell Damage. Silences for 3 seconds.
 
Level 2: Deals 140 <span style="color: rgb(0, 255, 0);">(+75% INT)</span> Spell Damage. Silences for 4 seconds.
 
Level 3: Deals 200 <span style="color: rgb(0, 255, 0);">(+75% INT)</span> Spell Damage. Silences for 5 seconds.
 
Level 4: Deals 260 <span style="color: rgb(0, 255, 0);">(+75% INT)</span> Spell Damage. Silences for 6 seconds.
 
 
 
 
{| class="ipb_table"
 
! class="header" colspan="1"|Kill Shot
 
| class="row1"|Ability Type:  Active
 
| class="row1"|Damage Type:  Spell
 
| class="row1"|Hotkey:  R
 
|}
 
 
 
Raynor takes aim for 2 seconds, then fires a projectile at the target.  The projectile can be intercepeted by enemy heroes, and deals 150/225/300 (+100% INT) Spell Damage on impact.  If the enemy is below 40% health, it takes an additional 50% Spell Damage.
 
 
Level 1: Deals 150 <span style="color: rgb(0, 255, 0);">(+100% INT)</span> damage.
 
Level 2: Deals 225 <span style="color: rgb(0, 255, 0);">(+100% INT)</span> damage.
 
Level 3: Deals 300 <span style="color: rgb(0, 255, 0);">(+100% INT)</span> damage.<br />
 

Revision as of 19:02, 21 June 2013

Jim.Raynor
Raynor Portrait
Attributes
Primary Attribute Intelligence
Strength 22 (+4)
Agility 30 (+4)
Intelligence 38 (+7)
Stats
Starting Health 250
Starting Energy ??
Base Armor ??
Movement Speed 2.80
Base Damage 47
Attack Speed 1.8
Attack Range 7
Sight Range 12
Gameplay
Difficulty ??
Role Support
Implementation
Status Current
Misc
Alignment Neutral Good


Introduction

Lore: James Eugene "Jim" Raynor is a former terran marshal turned rebel, who has became one of the major figures in the Korprulu Sector due to his struggles against the Confederacy. A charismatic figure to his unit, Raynor left the Confederacy with a full movement of armed rebels.  Raynor is equipped with heavy ranged artillery, and a following of soldiers dropped from his battlecruiser the Hyperion. Raynor commands the field, helping his allies identify who to kill, and finishing off the job should his enemies attempt to escape.

Skills

Raynor Screenshot
Command Aura
Command Aura

Passive: Allies within a 12. unit radius gain +10%. Weapon Damage.

Marked for Death
COST: 60 / 65 / 70 / 75 mana
COOLDOWN: 15
Marked for Death

Active: Raynor marks a target, revealing it and amplifying Spell and Physical Damage by for +15%. seconds.  

  • Damage Amplification: +15% / +20% / +25% / +30%
Raynor's Raiders
COST: 80 / 90 / 100 / 110 mana
COOLDOWN: 40
Raynors Raiders

Active: Raynor calls down 2. Raiders.  Raiders have 120+12*LVL Health, deal +20 (+20% INT). Physical Damage per second, and reduces enemy Movement Speeds for 1. second.  Raiders are replaced upon recast

  • Reduces: 20% / 30% / 40% / 50% Movement Speed
Silencing Shot
COST: 70 / 90 / 110 / 130 mana
COOLDOWN: 16 / 14 / 12 / 10
Silencing Shot

Passive: Raynor fires a Silencing Shot towards a target direction, dealing Spell Damage and silencing all enemies in its path.

  • Duration: 3 / 4 / 5 / 6 seconds
Kill Shot
COST: 200 / 350 / 500 mana
COOLDOWN: 30 / 25 / 20

Active: Raynor takes aim for 2 seconds, then fires a projectile at the target.  The projectile can be intercepeted by enemy heroes and deals Spell Damage on impact.  If the enemy is below 40% health, it takes an additional 50% Spell Damage.

  • Spell Damage: 200 / 300 / 400 (+100% INT) per second.

Strategy

Counter Strategy