(Created page with "<p class="bbc_center"><span style="font-size: 24px;">Jim.Raynor</span></p> <p class="bbc_center"></p> {| class="ipb_table" ! class="header" colspan="1"|<span style="color...") |
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+ | {{Infobox hero |
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− | <p class="bbc_center"><span style="font-size: 24px;">Jim.Raynor</span></p> |
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+ | | name = Jim.Raynor |
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+ | | image = Raynor_Portrait.jpg |
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+ | | primary = Intelligence |
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+ | | str = 22 (+4) |
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+ | | agi = 30 (+4) |
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+ | | int = 38 (+7) |
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+ | | health = 250 |
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+ | | ms = 2.80 |
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+ | | dmg = 47 |
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+ | | as = 1.8 |
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+ | | range = 7 |
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+ | | sight = 12 |
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+ | | class = Caster |
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+ | | role = Support |
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+ | | status = Current |
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+ | | intro = |
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+ | | remove = |
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+ | | reintro = |
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+ | | alignment = Neutral Good}} |
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− | <p class="bbc_center"></p> |
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+ | ==Introduction== |
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+ | Lore: |
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⚫ | James Eugene "Jim" Raynor is a former terran marshal turned rebel, who has became one of the major figures in the Korprulu Sector due to his struggles against the Confederacy. A charismatic figure to his unit, Raynor left the Confederacy with a full movement of armed rebels.</span></span> <span style="font-family: Helvetica, Arial, sans-serif;"><span style="font-size: 12px;">Raynor is equipped with heavy ranged artillery, and a following of soldiers dropped from his battlecruiser the Hyperion. Raynor commands the field, helping his allies identify who to kill, and finishing off the job should his enemies attempt to escape. |
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+ | ==Skills== |
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+ | [[File:Raynor_Screenshot.jpg|thumb|left|380px]] |
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− | {| class="ipb_table" |
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+ | {{Ability|P |
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− | ! class="header" colspan="1"|<span style="color: rgb(255, 0, 0);">Strength 22 + 4</span> |
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⚫ | |||
− | ! class="header" colspan="1"|<span style="color: rgb(0, 0, 255);">Agility 30 + 4</span> |
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+ | |icon = Command_Aura.jpg |
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− | ! class="header" colspan="1"|<span style="color: rgb(0, 128, 0);">Intelligence 38 + 7</span> |
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+ | |description = {{sbc|Passive:}} Allies within a <span style="color: rgb(255, 140, 0);">12</span>. unit radius gain <span style="color: rgb(255, 165, 0);">+10%</span>. Weapon Damage. |
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⚫ | |||
⚫ | |||
+ | {{Ability|Q |
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+ | |name = Marked for Death |
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+ | |icon = Marked_for_Death.jpg |
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⚫ | |||
+ | |leveling ={{lc|Damage Amplification}} {{ap|+15%|+20%|+25%|+30%}} |
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+ | |cooldown={{ap|15}} |
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− | {| class="ipb_table" |
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+ | |cost={{ap|60|65|70|75|}} |
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− | | class="row1"|Base Health: 300 |
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+ | |costtype=mana |
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− | | class="row1"|Movement Speed: 2.9 |
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⚫ | |||
− | | class="row1"|Base Weapon Speed: 1.8 |
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− | | class="row1"|Attack Range: 7 |
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− | | class="row1"|Sight Range: 12 |
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⚫ | |||
+ | {{Ability|W |
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+ | |name = Raynor's Raiders |
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+ | |icon = Raynors_Raiders.jpg |
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⚫ | |description = {{sbc|Active:}} Raynor calls down <span style="color: rgb(255, 165, 0);">2</span>. Raiders. Raiders have 120+12*LVL Health, deal <span style="color: rgb(255, 165, 0);">+20</span> <span style="color: rgb(0, 255, 0);">(+20% INT)</span>. Physical Damage per second, and reduces enemy Movement Speeds for <span style="color: rgb(255, 165, 0);">1</span>. second. Raiders are replaced upon recast |
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+ | |leveling ={{lc|Reduces}} {{ap|20%|30%|40%|50%}} {{as|Movement Speed}} |
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+ | |cooldown={{ap|40}} |
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+ | |cost={{ap|80|90|100|110}} |
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+ | |costtype=mana |
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⚫ | |||
+ | {{Ability|E |
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+ | |name = Silencing Shot |
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+ | |icon = Silencing_Shot.jpg |
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⚫ | |||
+ | |leveling ={{lc|Spell Damage}} {{ap|80|140|200|260}} {{as|(+75% INT)}} |
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+ | |leveling ={{lc|Duration}} {{ap|3|4|5|6}} {{as|seconds}} |
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+ | |cooldown={{ap|16|14|12|10}} |
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+ | |cost={{ap|70|90|110|130}} |
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+ | |costtype=mana |
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⚫ | |||
+ | {{Ability|R |
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− | <span style="font-size: 24px;"><span style="color: rgb(255, 0, 0);">Introduction</span></span> |
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+ | |name = Kill Shot |
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− | Primary Role: Support |
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+ | |icon = Kill_shot.jpg |
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⚫ | |description = {{sbc|Active:}} Raynor takes aim for <span style="color: rgb(255, 165, 0);">2</span> seconds, then fires a projectile at the target. The projectile can be intercepeted by enemy heroes and deals Spell Damage on impact. If the enemy is below <span style="color: rgb(255, 165, 0);">40%</span> health, it takes an additional <span style="color: rgb(255, 165, 0);">50%</span> Spell Damage. |
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+ | |leveling ={{lc|Spell Damage}} {{ap|200|300|400}} {{as|(+100% INT)}} per second. |
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+ | |cooldown={{ap|30|25|20}} |
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+ | |cost={{ap|200|350|500}} |
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+ | |costtype=mana |
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⚫ | |||
− | Secondary Roles: Caster |
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+ | ==Strategy== |
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⚫ | |||
+ | ==Counter Strategy== |
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− | |||
− | Summary: - |
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− | |||
− | |||
− | <span style="font-size: 24px;"><span style="color: rgb(255, 0, 0);">Skills</span></span> |
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− | |||
− | {| class="ipb_table" |
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− | ! class="header" colspan="1"|[http://t1.gstatic.com/images?q=tbn:ANd9GcRZRaSoSUZ0MUiZPEM8O5bgKUay8MMswAEZGea80eQ8p_-ewIhBMFaUmK0 ] |
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⚫ | |||
− | | class="row1"|Ability Type: Heroic Passive |
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− | | class="row1"|Damage Type: - |
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− | | class="row1"|Hotkey: - |
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⚫ | |||
− | |||
− | |||
− | Allies within a 12 unit radius gain +10% Weapon Damage. |
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− | |||
− | |||
− | |||
− | {| class="ipb_table" |
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− | ! class="header" colspan="1"|Marked for Death |
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− | | class="row1"|Ability Type: Active |
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− | | class="row1"|Damage Type: Spell |
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− | | class="row1"|Hotkey: Q |
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⚫ | |||
− | |||
− | |||
⚫ | |||
− | |||
− | Level 1: 15% Spell and Physical Damage amplification. |
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− | Level 2: 20% Spell and Physical Damage amplification.. |
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− | Level 3: 25% Spell and Physical Damage amplification. |
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− | Level 4: 30% Spell and Physical Damage amplification. |
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− | |||
− | |||
− | |||
− | {| class="ipb_table" |
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− | ! class="header" colspan="1"|Raynor's Raiders |
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− | | class="row1"|Ability Type: Active |
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− | | class="row1"|Damage Type: --- |
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− | | class="row1"|Hotkey: W |
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⚫ | |||
− | |||
− | |||
⚫ | |||
− | |||
− | Level 1: Reduces 15% Movement Speed. |
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− | Level 2: Reduces 20% Movement Speed. |
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− | Level 3: Reduces 25% Movement Speed. |
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− | Level 4: Reduces 30% Movement Speed. |
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− | |||
− | |||
− | |||
− | {| class="ipb_table" |
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− | ! class="header" colspan="1"|Silencing Shot |
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− | | class="row1"|Ability Type: Passive |
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− | | class="row1"|Damage Type: Spell |
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− | | class="row1"|Hotkey: E |
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− | |} |
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− | |||
− | |||
⚫ | |||
− | |||
− | Level 1: Deals 80 <span style="color: rgb(0, 255, 0);">(+75% INT)</span> Spell Damage. Silences for 3 seconds. |
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− | Level 2: Deals 140 <span style="color: rgb(0, 255, 0);">(+75% INT)</span> Spell Damage. Silences for 4 seconds. |
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− | Level 3: Deals 200 <span style="color: rgb(0, 255, 0);">(+75% INT)</span> Spell Damage. Silences for 5 seconds. |
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− | Level 4: Deals 260 <span style="color: rgb(0, 255, 0);">(+75% INT)</span> Spell Damage. Silences for 6 seconds. |
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− | |||
− | |||
− | |||
− | {| class="ipb_table" |
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− | ! class="header" colspan="1"|Kill Shot |
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− | | class="row1"|Ability Type: Active |
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− | | class="row1"|Damage Type: Spell |
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− | | class="row1"|Hotkey: R |
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− | |} |
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− | |||
− | |||
⚫ | |||
− | |||
− | Level 1: Deals 150 <span style="color: rgb(0, 255, 0);">(+100% INT)</span> damage. |
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− | Level 2: Deals 225 <span style="color: rgb(0, 255, 0);">(+100% INT)</span> damage. |
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− | Level 3: Deals 300 <span style="color: rgb(0, 255, 0);">(+100% INT)</span> damage.<br /> |
Revision as of 19:02, 21 June 2013
Introduction
Lore: James Eugene "Jim" Raynor is a former terran marshal turned rebel, who has became one of the major figures in the Korprulu Sector due to his struggles against the Confederacy. A charismatic figure to his unit, Raynor left the Confederacy with a full movement of armed rebels. Raynor is equipped with heavy ranged artillery, and a following of soldiers dropped from his battlecruiser the Hyperion. Raynor commands the field, helping his allies identify who to kill, and finishing off the job should his enemies attempt to escape.