Lore:
James Eugene "Jim" Raynor is a former terran marshal turned rebel, who has became one of the major figures in the Korprulu Sector due to his struggles against the Confederacy. A charismatic figure to his unit, Raynor left the Confederacy with a full movement of armed rebels. Raynor is equipped with heavy ranged artillery, and a following of soldiers dropped from his battlecruiser the Hyperion. Raynor commands the field, helping his allies identify who to kill, and finishing off the job should his enemies attempt to escape.
Skills
Command Aura
Passive: Allies within a 12. unit radius gain +10%. Weapon Damage.
Marked for Death
COST: 60 / 65 / 70 / 75 mana
COOLDOWN: 15
Active: Raynor marks a target, revealing it and amplifying Spell and Physical Damage by for +15%. seconds.
Damage Amplification: +15% / +20% / +25% / +30%
Raynor's Raiders
COST: 80 / 90 / 100 / 110 mana
COOLDOWN: 40
Active: Raynor calls down 2. Raiders. Raiders have 120+12*LVL Health, deal +20(+20% INT). Physical Damage per second, and reduces enemy Movement Speeds for 1. second. Raiders are replaced upon recast
Reduces: 20% / 30% / 40% / 50% Movement Speed
Silencing Shot
COST: 70 / 90 / 110 / 130 mana
COOLDOWN: 16 / 14 / 12 / 10
Active: Raynor fires a Silencing Shot towards a target direction, dealing Spell Damage and silencing all enemies in its path.
Spell Damage: 80 / 140 / 200 / 260 (+75% INT)
Duration: 3 / 4 / 5 / 6 seconds
Kill Shot
COST: 200 / 350 / 500 mana
COOLDOWN: 30 / 25 / 20
Active: Raynor takes aim for 2 seconds, then fires a projectile at the target. The projectile can be intercepeted by enemy heroes and deals Spell Damage on impact. If the enemy is below 40% health, it takes an additional 50% Spell Damage.