Lore: Born into a hostile environment, Khyrak was constantly trained to survive. He has learned to take a beating by feasting off of the blood off his opponents, gaining stronger in battle. He excels as a hunter, moving quickly to destroy enemies on the brink of death.
Designed by Adamantium.
[Passive] Bleeding enemies are revealed and Khyrak gains 20% bonus movement speed when any hero is revealed this way. Bleeding enemies take 5% Current health Physical Damage each second.
COST: 100/110/120 Mana
[Active] Tunnel to the target point dealing Spell Damage and Stunning enemies hit for 1.6 seconds. Khyrak is invulnerable during this effect.
Spell Damage: 20/70/120/170 (+15% of Target's Current health)
COST: 15/20/25/30 Mana
[Active] Khyrak's next basic attack causes the enemy to bleed for a few seconds. If the target is already bleeding the attack also deals True Damage.
True Damage: (15% targets Maximum Health)
[Passive] Killing a non-light unit Heals you for a percentage of their Maximum Health.
COST: 150/200/250 Mana
[Active] Deal Spell Damage to enemies is a 4.5 unit cone, causing enemy hero's to bleed for a few seconds.
Spell Damage: 150/250/350 (+30%INT)
Community content is available under CC-BY-SA unless otherwise noted.