Lore: After the skirmish at Koprulu Sector with the New Trinidad Pirates during Mercenaries II, recruiters left Zyrkhan's Legion for dead to avoid excessive fees. Zyrkhan now sails the vast expanse of space to rebuild his legion and execute a personal vengeance on those who have dearly wronged him.
Centuries of combat have jaded Zyrkhan's senses, thus he often throws himself into the heat of battle without heed for life or limb.
Active: Zyrkhan gains Movement Speed and Debuff Immunity for 5 seconds.
Movement Speed: +20% / +30% / +40% / +50%
Immortal Solace
COST: 80 / 100 / 120 / 140 mana
COOLDOWN: 18 / 17 / 16 / 15
Active: Zrykhan summons an energy barrier around himself for 4 seconds. The ring fires of multiple projectiles at near by enemies, dealing Spell Damage per second, distributed amongst nearby enemies.
Spell Damage: 60 / 90 / 120 / 150 (+30% INT)
Tenacious Fury
Passive: When Zrykhan attacks a target, he gains Weapon Speed and Physical Damage Resist for 5 seconds, stacking up to 5 times.
Weapon Speed: +3% / +5% / +7% / +9%
{Physical Damage Resist: +3% / +5% / +7% / +9%
Heart of Auir
COST: 125 / 175 / 225 mana
COOLDOWN: 110 / 100 / 90
Active: Zrykhan sacrifices a percentage of his Health (non-fatal), granting (175% Health Lost) Shields to himself and (125% Health Lost) Shields to nearby allied heroes.
LZ is a tank/semi-carry who is the best counter to heroes that rely on AoE Damage such as Vergil, Toxi, or Vorpal. His Q debuff immunity makes him a strong counterpick against Rory, and his ring around himself is great for trapping heroes without escapes like Kerrigan, Raynor, or Dustin and setting up skill shots. Max W first. Learn how to pull enemies with your W, but the faster you move, the easier it is to escape. Note that with a poorly used W, you can mess up your own teammates. Try to use your R right as the enemy engages. Run 0/3/3 talents or 3/1/2 talents depending on the role you intend to fill.