Lore: After the Arakkoa takeover of Sketti land, Grunty found himself with no home or family in the Outlands. During Raynor's brief visit to Shattrath, he found Grunty crawling across the Bone Wastes and decided to take him along to the outer reaches of space.
Grunty has adapted well to interstellar weaponry, swearing never again to find himself defenseless against the elements. He is equipped with a full arsenal of standard weaponry from stasis traps to rocket propelled inflatable Tychus explodables, which Raynor had armed him with hilarious effect.
Passive: Grunty's shotgun deals extra True Damage in a dispersed area around the target totaling 33+8*LVL. The closer Molgloo is to the target, the more concentrated the damage becomes.
COST: 40 / 50 / 60 / 70 mana
Active: Grunty unloads an explosive shot, knocking back enemies and dealing Physical Damage in a 4.5 unit cone in front of him. 3 charges.
Active: Grunty plants a Swamp Trap that lasts 6 minutes. The trap detonates on enemy proximity, revealing the area. Enemies in the revealed area lose 50% Movement Speed. 2 charges.
Duration: 2.5 / 3.25 / 4 / 4.75
COST: 90 mana
Active: Grunty fires a rocket across the map towards the target direction. The rocket impacts the first unit that it hits, dealing Spell Damage in an area and stunning the impacted unit for a duration based on the distance traveled. Stun duration starts at 0.5 seconds and increases at the rate of 0.5 seconds per 3.333 units traveled.
Spell Damage: 70 / 140 / 210 / 280 (+100% INT)
Passive: Grunty gains a massive Movement Speed boost for 8 seconds whenever he comes into contact with the River.
King of the River, Grunty is a short ranged autoattack carry with passive AoE Truedamage. He can farm quickly due to his Q, but suffers horrible mana problems. Max E first for the extra burst damage, and because leveling Q increases mana cost with negligible damage increase. Grunty has a hard time mid versus other carries who have longer range, but excels in the jungle where he can gank from anywhere on the map with a 5 second stun on his E. Keep in mind your Q is AoE physical for lifesteal. Take 3/1/2 talents, with attack damage, attack speed, lifesteal, health, energy and energy regen.
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